Nov
06
2019
0

Intelligent Systems Final Project (2nd Post)

On the second week, I researched into the basic game settings which needs to be set before going further into the next step, which is Definitions and Notations

Game Settings

UNO can be played between 2-10 players at a time. Firstly, each player is dealt an equal number of cards. A normal card has two attributes; color and number. There are also special cards called ‘action cards’. At each turn, a player can only play a card which matches the current card’s color or number beforehand. If not a single card can be played, the player has to draw a card from the draw pile. The player then has to play the card if it is possible.

The goal of the game is to play all the cards in one’s hand before the remaining players. Thus, it is a Multiplayer game, an imperfect-information, and an uncooperative combinatoric game.

Imperfect information

In a game of imperfect information, players are simply unaware of the actions chosen by other players. However they know who the other players are, what their possible strategies/actions are, and the preferences/payoffs of these other players.

Action cards

Action cards make UNO more complex and fun because it allows psychological strategies to be implemented. However, we are not sure if our final project will incorporate these cards because it could cause high mathematical complexity.

Assumptions

  • Action cards are not taken into account
  • All the cards dealt to and in the hand of any player are open during the game (i.e., perfect-information);
  • no player is allowed to skip their turn intentionally
  • the first player can start the game by playing any card he/she likes at hand, with no constraint on matching color or number.
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Oct
24
2019
0

Intelligent Systems Final Project (1st Post)

For my group’s final project, we decided to recreate the UNO game on Python which allows the player to fight against an AI (against the computer). My group consists of myself, Fiolisya Ambadar and Weku Brian. For now, we are still researching on the details of Uno’s gameplay rules, including all the cards which we would have to include in the game. We are also currently researching on the mathematical complexity behind recreating the UNO game, understanding what equations need to be incorporated in order for our final project to function accordingly.

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Oct
22
2018
0

Final Project Proposal (Semester 3)

Course: COMP6341 – Multimedia and Human Computer Interaction

Team Members:

  1. Andrew Ko
  2. Jerdy Tjandra
  3. Ryan Divas

For this course, we have decided to create a construct game related to Biology or more specifically, the different systems in the human body. The goal is to create an interactive and attractive game which benefits students who is studying/interested in studying the subject. The original idea was to allow the user to interact with various human systems such as the:

  • Digestive System
  • Circulatory System
  • Nervous System

For this project, the three of us decided to work on one laptop because we are creating only 1 game. We think of different concepts and ideas together and apply it in our game accordingly. For division of labor, we take turns in working on the game and we test it out at every step together.

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Apr
30
2018
0

Final Project Proposal (Semester 1)

Course: COMP6339 – Database Systems

Members:

  1. Andrew Ko
  2. Weku Brian
  3. Jose Vallenchee

For my final project, my group and I have decided to create a database with the theme of an electronics shop. We have chosen an electronics shop because it has enough variation of products such that they can be categorised. It also implements different tables which will cover the requirement of more than 5 tables. I will be dealing with the SQL and Documentation of this project.

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